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1[include(틀:상위 문서, up=세계/세트2)]
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3||<nopad><width=8.3%> ||<nopad><width=8.3%> ||
4||<-3><tablealign=right><tablewidth=500><bgcolor=#244627><color=#FFEB4C><table bordercolor=#5A7D7E,#10371A> {{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: linear-gradient(to bottom, #475F86, #527296 44.5%, transparent 45.5%), repeating-linear-gradient(to right, #527296 4%, #48516F 5% 6%, transparent 7% 14%, #48516F 15% 16%, #527296 17% 21%), repeating-linear-gradient(to right, transparent 1%, #48516F 2%, transparent 3% 7%), repeating-linear-gradient(to bottom, #48516F 5%, #F7F27E 7% 13%, #48516F 15%)"
5[[파일:World 8 Icon.png|width=75]][br]{{{#!wiki style="display: inline; text-shadow: 0 0 3px #344934, 0 0 3px #344934; color:#FFEB4C"
6'''{{{+4 World 8}}}'''[br]{{{+1 Hexagons}}}}}}}}} ||
7||<-2><bgcolor=#244627><nopad> {{{#!wiki style="background-image: linear-gradient(to bottom, #000000 75%, #2A3841)"
8[[파일:World 8.png|width=100%]]}}} ||
9||<-2><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Release Date}}}}}}''' ||
10||<-2>July 31, 2019(v1.3.0) ||
11||<-2><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Introduced Pattern(s)}}}}}}''' ||
12||<-2>Hexagons ||
13||<-2><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Category}}}}}}''' ||
14||<-2>Set level, [[사용자:ERIC/world/set2|Set 2]] ||
15||<-2><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Number of Tutorials}}}}}}''' ||
16||<-2>8 ||
17||<-2><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Unlock Condition(s)}}}}}}''' ||
18||<-2>Complete World 6 ^^(PC)^^[br]Complete World 5 ^^(Mobile)^^ ||
19||<bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Related Achievements}}}}}}''' ||||<bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Planet Color Rewarded}}}}}}''' ||
20||[[A Dance of Fire and Ice#s-4.2|[[파일:world8c.png|width=30]]]] World 8 Complete[br][[A Dance of Fire and Ice#s-4.2|[[파일:world8p.png|width=30]]]] World 8 Complete[br][[A Dance of Fire and Ice#s-4.2|[[파일:world8stc.png|width=30]]]] World 8 Speed Trial Complete ||{{{#004028 ●}}} Dark Green (#004028)[br]{{{#547141 ●}}} Olive (#547141) ||
21[clearfix]
22[목차]
23== Overview ==
24This article describes World 8, the second level of [[World/Set 2|Set 2]] among the official levels in [[A Dance of Fire and Ice]].
25== Features ==
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26Alongside World 5, this world primarily consists of patterns based on triplet swing rhythms. It also marks the first appearance of the '''hexagon''' pattern, in which the triplet rhythm introduced in World 4 appears twice consecutively at double speed.
27
28Complex swing patterns that may seem difficult to interpret at first are distributed throughout the level, and the overall speed is significantly faster compared to previous worlds. As a result, there are as many as eight tutorials dedicated to helping players develop a proper sense of rhythm.
29
30Despite this, the faster speed and more demanding swing rhythms still make this world noticeably more difficult than World 7. However, players who have successfully cleared the Speed Trial in World 5 should find the overall pattern structure familiar, as it does not differ significantly.
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31
32'''카메라 시점 고정 및 위치 변경''' 연출과 '''길 출현 및 퇴장 애니메이션'''이 처음으로 등장하는 정규 세계이다.
33여담으로 8번째 정규 세계의 출시를 기점으로 에디터에 앞선 카메라 이벤트와 길 애니메이션 이벤트 외에도 길 색상 설정 이벤트나 플래시 이벤트 등 기본적인 이펙트 요소가 에디터에 처음으로 추가되었다. 어떻게 보면 시각 효과가 전무했던 얼불춤 에디터에 '이펙트'의 개념이 처음으로 생긴 기념비적인 정규 세계라고도 볼 수 있다.
34또한 세트2의 정규 세계들 중 유일하게 메인 레벨에 수록된 곡이 외주곡이 아닌 '''7BG에서 자체적으로 작곡한 곡'''이 사용되었다. 그리고 이러한 곡이 현재까지 얼불춤의 정규 세계에 가장 마지막으로 사용된 경우이기도 하다.
35== Tutorials ==
36=== 8-1 Remember Skewed Steps? ===
37||<table align=left><-6><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-1[br]'''{{{+2 Remember Skewed Steps?}}}''' ||
38||<-6><nopad> [youtube(k2tRa7k8PbI)] ||
39||<width=25%> '''BPM''' ||<-3>130 ||
40|| '''Tile Count''' ||<-3>17 ||
41|| '''Pattern Introduced''' ||<-3>길게 이어지는 120° 위로 경사진 길 ||
42The sloped path introduced in World 5 is extended significantly in this tutorial. It can essentially be viewed as the offbeat patterns from World 2 adapted into a triplet-based swing rhythm.
43The rhythm can be expressed as follows:
44■□■|□□■|□□■|□□■|□□■|□□□|■□□|■□□
45=== 8-2 Skewed Loop Climb ===
46||<table align=left><-6><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-2[br]'''{{{+2 Skewed Loop Climb}}}''' ||
47||<-4><nopad> [youtube(Qz-bCjcKYXw)] ||
48||<width=25%> '''BPM''' ||<-3>130 ||
49|| '''Tile Count''' ||<-3>31 ||
50|| '''Pattern Introduced''' ||<-3>경사진 길 위 마름모꼴 모양의 스윙 ||
51A diamond-shaped path has been added on top of the sloped path from the previous tutorial. 120°–60° swing rhythms will appear starting from this tutorial level.
52The rhythm can be expressed as follows:
53■□■|□□■|□□■|□□■|□□■|□□■|□□■|■□■
54=== 8-3 Funky Break ===
55||<table align=left><-6><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-3[br]'''{{{+2 Funky Break}}}''' ||
56||<-6><nopad> [youtube(myN642wdOzU)] ||
57||<width=25%> '''BPM''' ||<-3>150 ||
58|| '''Tile Count''' ||<-3>25 ||
59|| '''Pattern Introduced''' ||<-3>300° 밑으로 꺾인 길 ||
60While the overall pattern resembles that of the third tutorial from World 5—with the exception of a missing middle beat—the tempo is noticeably faster.
61As a result, the rapid succession of 60° paths requires extra caution.
62The rhythm can be expressed as follows:
63■□□|□□■|■□□|■□□|□□■|■□□|■□□|■□□
64=== 8-4 Introducing Hexagons ===
65||<table align=left><-4><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-4[br]'''{{{+2 Introducing Hexagons}}}''' ||
66||<-4><nopad> [youtube(1zCDapv_-1M)] ||
67||<width=25%> '''BPM''' ||<-4>150 ||
68|| '''Tile Count''' ||<-4>36 ||
69|| '''Pattern Introduced''' ||<-4>반육각형, 육각형 ||
70This tutorial introduces the hexagon pattern for the first time. Although its shape differs, the actual rhythm is fundamentally the same as the triangular pattern from World 4.
71The half-hexagon path corresponds to the triangle path from World 4 played at double speed, while the full hexagon is performed by repeating this input once more.
72The rhythm can be expressed as follows:
73Half-Hexagon
74■□□|■□□|■□■|□■□|■□□|■□□|■□■|□■□
75Hexagon
76■□□|■□□|■□□|■□□|■□■|□■□|■□■|□■□
77=== 8-5 Square Wave ===
78||<table align=left><-4><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-5[br]'''{{{+2 Square Wave}}}''' ||
79||<-4><nopad> [youtube(HDuIkIy_PSM)] ||
80||<width=25%> '''BPM''' ||<-4>155 ||
81|| '''Tile Count''' ||<-4>24 ||
82|| '''Pattern Introduced''' ||<-4>300° 밑으로 꺾인 길+120° 위로 길게 경사진 길 ||
83The downward path matches the rhythm of 5-3, and the upward path matches the rhythm of 5-2.
84These two path types are combined sequentially and appear three times each.
85The rhythm can be expressed as follows:
86■□□|■□□|□□■|□□■|■□□|■□■|□□■|□□□
87=== 8-6 The Sea Serpent ===
88||<table align=left><-4><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-6[br]'''{{{+2 The Sea Serpent}}}''' ||
89||<-4><nopad> [youtube(WESYIde-C8o)] ||
90||<width=25%> '''BPM''' ||<-4>155 ||
91|| '''Tile Count''' ||<-4>25 ||
92|| '''Pattern Introduced''' ||<-4>300° 밑으로 꺾인 길+120° 위로 길게 경사진 길 ||
93While similar to the previous tutorial, the intermediate beat between the 300° downward bend and the extended 120° upward slope has been replaced with a beat from the 300° path.
94The transition from the 300° path into the 120° sloped path occurs immediately, so which players should take note of it.
95The rhythm can be expressed as follows:
96■□□|■□□|□□■|□□■|□□■|■□■|□□■|□□□
97=== 8-7 Saxophone ===
98||<table align=left><-4><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-7[br]'''{{{+2 Saxophone}}}''' ||
99||<-4><nopad> [youtube(AVFLsdqODOs)] ||
100||<width=25%> '''BPM''' ||<-4>160 ||
101|| '''Tile Count''' ||<-4>27 ||
102|| '''Pattern Introduced''' ||<-4>300° 밑으로 꺾인 길+마름모꼴 모양의 스윙 ||
103After an initial 300° downward bend, the diamond-shaped swing pattern introduced in Tutorial 2 appears three times consecutively on the sloped path.
104Since the swing rhythm continues throughout the sloped path, players unfamiliar with the pattern may easily lose track of the beat.
105The rhythm can be expressed as follows:
106■□□|□□■|□□■|■□□|((■□■|□□■|□□■|■□■|))x3|■□■|□□■|□□■|□□□|■□□
107=== 8-8 Heaxagon Hill ===
108||<table align=left><-4><tablewidth=400><colbgcolor=#244627><table bordercolor=#5A7D7E,#10371A><colcolor=#FFEB4C>8-8[br]'''{{{+2 Hexagon Hill}}}''' ||
109||<-4><nopad> [youtube(qMF981HZMos)] ||
110||<width=25%> '''BPM''' ||<-4>160 ||
111|| '''Tile Count''' ||<-4>26 ||
112|| '''Pattern Introduced''' ||<-4>경사진 길 위 육각형 ||
113In this tutorial, the diamond-shaped path from the previous tutorial is replaced with a hexagon path placed along the sloped path.
114When entering the hexagon path from the slope, inputs must begin from the second beat in triplet timing, which may feel unintuitive at first.
115Especially, the final hexagon requires two consecutive on-beat inputs immediately after the sloped path ends. As this pattern reappears as the final section of the main level, it is a common failure point for first-time players. Extra caution is advised.
116The rhythm can be expressed as follows:
117((■□■|□□■|□□■|□□■|□□■|□■□|■□■|□■□|))x3|■□□|■□□
118== 8-X Jungle City ==
119||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||
120||<-12><tablealign=center><tablewidth=650><bgcolor=#332427><table bordercolor=#5A7D7E,#10371A><color=#FFEB4C>{{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: linear-gradient(to bottom, #1F3F1F 20%, transparent 25%), linear-gradient(to right, transparent 21%, #2C492F 22%, #F8EC7D, #2C492F 25% 26%, #F8EC7D, #2C492F 34%, transparent 35% 46%, #2C492F 47%, #F8EC7D, #2C492F 53%, transparent 54% 75%, #2C492F 76%, #F8EC7D, #2C492F 83%, transparent 84%), linear-gradient(to right, #2E462A, #2D4C2C 2.5%, transparent 3.5% 7%, #2D4C2C 8%, #2E462A, #2D4C2C 11%, transparent 12% 15.5%, #2D4C2C 16.5%, #2E462A, #2D4C2C 19.5%, transparent 20.5% 55%, #2D4C2C 56%, #2E462A, #2D4C2C 59%, transparent 60% 93%, #2D4C2C 94%, #2E462A, #2D4C2C 97%, transparent 98%), linear-gradient(to right, #47493B, #1D3F1E, #4A8448, transparent 10% 60%, #4A8448, #1D3F1E, #47493B, #1D3F1E, #4A8448, transparent 90%), linear-gradient(to bottom, #2D4731, #355434, #425D46)"
121{{{#!wiki style="display: inline; text-shadow: 0 0 3px #48516F, 0 0 3px #48516F; color:#FFEB4C"
122{{{+1 8-X}}}[br]'''{{{+4 Jungle City}}}'''[br]{{{+1 Jade Kim & [[Hafiz Azman|{{{#FFEB4C fizzd}}}]]}}}}}}}}} ||
123||<-12><bgcolor=#244627><nopad> [youtube(ELumYfg9W_s,width=650,height=366)]||
124||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Level Information}}}}}}''' ||
125||<-3><width=20%> {{{-1 Track Length}}}[br]'''{{{+3 1:27}}}''' ||<-3><width=20%> {{{-1 BPM}}}[br]'''{{{+3 200}}}'''[* Max Tile BPM 200, Feeling BPM 600] ||<-3><width=20%> {{{-1 Tile Count}}}[br]'''{{{+3 318}}}''' ||<-3><width=20%> {{{-1 Speed Trial Aim}}}[br]'''{{{+3 x1.2}}}'''[* Nerfed from x1.3 due to difficulty (BPM '''260''')] ||
126||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Key Patterns}}}}}}''' ||
127||<-12>[include(틀:레벨 태그,tag1=Hexagon,tag2=Swing,tag3=Triplet)] ||
128||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Difficulty}}}}}}''' ||
129||<-4> {{{-1 [[https://docs.google.com/spreadsheets/d/1Zdcrfwxbuew1DE8WYm2geTHYEQii288P07dokyZ2NlU/edit?gid=1992961051#gid=1992961051|Difficulty Sheet]]}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 ADOFAI.gg}}}[br][[파일:gg Lv 5.svg|width=40]] ||<-4> {{{-1 TUF}}}[br][[파일:TUF Lv P4.png|width=40]] ||
130||<-12><bgcolor=#244627><nopad>'''{{{+1 {{{#FFEB4C | Links}}}}}}''' ||
131||<-12>[include(틀:레벨 주요 링크,tuf=3005)] ||
132The main level of World 8.
133
134As the level is fundamentally built upon triplet-based swing rhythms, players unfamiliar with triplets may find it particularly challenging. In addition, the increased BPM of 200—significantly faster than in the tutorials—makes this level especially difficult for players who have only just cleared World 7.
135
136During gameplay, the background initially displays a cityscape, followed midway by a transition into a dense forest environment. Neon signs on the buildings flicker on and off in sync with the beat. Upon entering the hexagon path, the camera becomes fixed at a single point for the first time. Later, during sections featuring consecutive patterns from Tutorials 5 and 6, path appearance and disappearance animations are also introduced. The entire path is not visible during progression, which causes confusion during first trial. However, the patterns match those shown in the tutorials exactly, allowing it straightforward once recognized.
137
138In the final section, the camera shifts slightly up and to the right as the player climbs a sloped path. The patterns from Tutorials 7 and 8 appear consecutively toward the end of the level, and losing concentration will likely result in losing track of the beat.
139
140The Speed Trial aim is x1.2, increasing the base BPM from 200 to 240. Due to the already high base tempo, this significantly raises the overall difficulty.
141[[분류:공식 레벨]][[분류:Hafiz Azman]]