사용자:Logarithm/World 8(r3)

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파일:World 8 Icon.png
World 8
Hexagons
파일:World 8.png
| Release Date
July 31, 2019(v1.3.0)
| Introduced Pattern(s)
Hexagons
| Category
Set level, Set 2
| Number of Tutorials
8
| Unlock Condition(s)
Complete World 6 (PC)
Complete World 5 (Mobile)
| Related Achievements
| Planet Color Rewarded
파일:world8c.png World 8 Complete
파일:world8p.png World 8 Complete
파일:world8stc.png World 8 Speed Trial Complete
Dark Green (#004028)
Olive (#547141)

1. Overview2. Features3. Tutorials
3.1. 8-1 Remember Skewed Steps?3.2. 8-2 Skewed Loop Climb3.3. 8-3 Funky Break3.4. 8-4 Introducing Hexagons3.5. 8-5 Square Wave3.6. 8-6 The Sea Serpent3.7. 8-7 Saxophone3.8. 8-8 Heaxagon Hill
4. 8-X Jungle City

1. Overview [편집]

This article describes World 8, the second level of Set 2 among the official levels in A Dance of Fire and Ice.

2. Features [편집]

Alongside World 5, this world primarily consists of patterns based on triplet swing rhythms. It also marks the first appearance of the hexagon pattern, in which the triplet rhythm introduced in World 4 appears twice consecutively at double speed.

Complex swing patterns that may seem difficult to interpret at first are distributed throughout the level, and the overall speed is significantly faster compared to previous worlds. As a result, there are as many as eight tutorials dedicated to helping players develop a proper sense of rhythm.

Despite this, the faster speed and more demanding swing rhythms still make this world noticeably more difficult than World 7. However, players who have successfully cleared the Speed Trial in World 5 should find the overall pattern structure familiar, as it does not differ significantly.

카메라 시점 고정 및 위치 변경 연출과 길 출현 및 퇴장 애니메이션이 처음으로 등장하는 정규 세계이다.
여담으로 8번째 정규 세계의 출시를 기점으로 에디터에 앞선 카메라 이벤트와 길 애니메이션 이벤트 외에도 길 색상 설정 이벤트나 플래시 이벤트 등 기본적인 이펙트 요소가 에디터에 처음으로 추가되었다. 어떻게 보면 시각 효과가 전무했던 얼불춤 에디터에 '이펙트'의 개념이 처음으로 생긴 기념비적인 정규 세계라고도 볼 수 있다.
또한 세트2의 정규 세계들 중 유일하게 메인 레벨에 수록된 곡이 외주곡이 아닌 7BG에서 자체적으로 작곡한 곡이 사용되었다. 그리고 이러한 곡이 현재까지 얼불춤의 정규 세계에 가장 마지막으로 사용된 경우이기도 하다.

3. Tutorials [편집]

3.1. 8-1 Remember Skewed Steps? [편집]

8-1
Remember Skewed Steps?
BPM
130
Tile Count
17
Pattern Introduced
길게 이어지는 120° 위로 경사진 길
The sloped path introduced in World 5 is extended significantly in this tutorial. It can essentially be viewed as the offbeat patterns from World 2 adapted into a triplet-based swing rhythm.
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□□|■□□|■□□

3.2. 8-2 Skewed Loop Climb [편집]

8-2
Skewed Loop Climb
BPM
130
Tile Count
31
Pattern Introduced
경사진 길 위 마름모꼴 모양의 스윙
A diamond-shaped path has been added on top of the sloped path from the previous tutorial. 120°–60° swing rhythms will appear starting from this tutorial level.
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□■|□□■|■□■

3.3. 8-3 Funky Break [편집]

8-3
Funky Break
BPM
150
Tile Count
25
Pattern Introduced
300° 밑으로 꺾인 길
While the overall pattern resembles that of the third tutorial from World 5—with the exception of a missing middle beat—the tempo is noticeably faster.
As a result, the rapid succession of 60° paths requires extra caution.
The rhythm can be expressed as follows:
■□□|□□■|■□□|■□□|□□■|■□□|■□□|■□□

3.4. 8-4 Introducing Hexagons [편집]

8-4
Introducing Hexagons
BPM
150
Tile Count
36
Pattern Introduced
반육각형, 육각형
This tutorial introduces the hexagon pattern for the first time. Although its shape differs, the actual rhythm is fundamentally the same as the triangular pattern from World 4.
The half-hexagon path corresponds to the triangle path from World 4 played at double speed, while the full hexagon is performed by repeating this input once more.
The rhythm can be expressed as follows:
Half-Hexagon
■□□|■□□|■□■|□■□|■□□|■□□|■□■|□■□
Hexagon
■□□|■□□|■□□|■□□|■□■|□■□|■□■|□■□

3.5. 8-5 Square Wave [편집]

8-5
Square Wave
BPM
155
Tile Count
24
Pattern Introduced
300° 밑으로 꺾인 길+120° 위로 길게 경사진 길
The downward path matches the rhythm of 5-3, and the upward path matches the rhythm of 5-2.
These two path types are combined sequentially and appear three times each.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|■□□|■□■|□□■|□□□

3.6. 8-6 The Sea Serpent [편집]

8-6
The Sea Serpent
BPM
155
Tile Count
25
Pattern Introduced
300° 밑으로 꺾인 길+120° 위로 길게 경사진 길
While similar to the previous tutorial, the intermediate beat between the 300° downward bend and the extended 120° upward slope has been replaced with a beat from the 300° path.
The transition from the 300° path into the 120° sloped path occurs immediately, so which players should take note of it.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|□□■|■□■|□□■|□□□

3.7. 8-7 Saxophone [편집]

8-7
Saxophone
BPM
160
Tile Count
27
Pattern Introduced
300° 밑으로 꺾인 길+마름모꼴 모양의 스윙
After an initial 300° downward bend, the diamond-shaped swing pattern introduced in Tutorial 2 appears three times consecutively on the sloped path.
Since the swing rhythm continues throughout the sloped path, players unfamiliar with the pattern may easily lose track of the beat.
The rhythm can be expressed as follows:
■□□|□□■|□□■|■□□|((■□■|□□■|□□■|■□■|))x3|■□■|□□■|□□■|□□□|■□□

3.8. 8-8 Heaxagon Hill [편집]

8-8
Hexagon Hill
BPM
160
Tile Count
26
Pattern Introduced
경사진 길 위 육각형
In this tutorial, the diamond-shaped path from the previous tutorial is replaced with a hexagon path placed along the sloped path.
When entering the hexagon path from the slope, inputs must begin from the second beat in triplet timing, which may feel unintuitive at first.
Especially, the final hexagon requires two consecutive on-beat inputs immediately after the sloped path ends. As this pattern reappears as the final section of the main level, it is a common failure point for first-time players. Extra caution is advised.
The rhythm can be expressed as follows:
((■□■|□□■|□□■|□□■|□□■|□■□|■□■|□■□|))x3|■□□|■□□

4. 8-X Jungle City [편집]

8-X
Jungle City
Jade Kim & fizzd
| Level Information
Track Length
1:27
BPM
200[1]
Tile Count
318
Speed Trial Aim
x1.2[2]
| Key Patterns
파일:Level_Tag_Hexagon.png파일:Level_Tag_Swing.png파일:Level_Tag_Triplet.png
| Difficulty
ADOFAI.gg
파일:gg Lv 5.svg
TUF
파일:TUF Lv P4.png
| Links
파일:TUF-logo.png
The main level of World 8.

As the level is fundamentally built upon triplet-based swing rhythms, players unfamiliar with triplets may find it particularly challenging. In addition, the increased BPM of 200—significantly faster than in the tutorials—makes this level especially difficult for players who have only just cleared World 7.

During gameplay, the background initially displays a cityscape, followed midway by a transition into a dense forest environment. Neon signs on the buildings flicker on and off in sync with the beat. Upon entering the hexagon path, the camera becomes fixed at a single point for the first time. Later, during sections featuring consecutive patterns from Tutorials 5 and 6, path appearance and disappearance animations are also introduced. The entire path is not visible during progression, which causes confusion during first trial. However, the patterns match those shown in the tutorials exactly, allowing it straightforward once recognized.

In the final section, the camera shifts slightly up and to the right as the player climbs a sloped path. The patterns from Tutorials 7 and 8 appear consecutively toward the end of the level, and losing concentration will likely result in losing track of the beat.

The Speed Trial aim is x1.2, increasing the base BPM from 200 to 240. Due to the already high base tempo, this significantly raises the overall difficulty.
[1] Max Tile BPM 200, Feeling BPM 600[2] Nerfed from x1.3 due to difficulty (BPM 260)
모든 문서는 CC BY-NC-SA 4.0에 따라 사용할 수 있습니다.