사용자:Logarithm/World 8(r1)
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세트 레벨
- [ 세트1 ]
- [ 세트2 ]
엑스트라 레벨
- [ 엑스트라 섬 ]
- [ 왕관 섬 ]
- [ 별 섬 ]
![]() World 8 Hexagons | ||
![]() | ||
| Release Date | ||
July 31, 2019(v1.3.0) | ||
| Introduced Pattern(s) | ||
Hexagons | ||
| Category | ||
Set level, Set 2 | ||
| Number of Tutorials | ||
8 | ||
| Unlock Condition(s) | ||
Complete World 6 (PC) Complete World 5 (Mobile) | ||
| Related Achievements | | Planet Color Rewarded | |
● Dark Green (#004028) ● Olive (#547141) | ||
1. Overview [편집]
This article describes World 8, the second level of Set 2 among the official levels in A Dance of Fire and Ice.
2. Features [편집]
5번째 세계와 더불어 셋잇단 기반의 스윙 박자가 주를 이루는 패턴으로 이루어져 있으며, 4번째 세계의 셋잇단 박자를 2배속한 모양이 2번 연속으로 등장하는 육각형 패턴이 처음으로 등장한다.
처음 보면 난해한 스윙 패턴이 레벨 전반적으로 분포하고 있으며, 속도 또한 이전의 세계들에 비해 상당히 빠르기 때문에 박자 감각을 익히기 위한 튜토리얼이 8개로 굉장히 많은 편에 속한다.
그럼에도 빠른 속도와 어려운 스윙 박자로 앞선 7번째 세계에 비해 확실히 어려운 난이도로 느껴진다는 것은 여전하나, 5번째 세계의 배속 도전을 쉽게 클리어 했다면 전반적인 패턴은 5번째 세계와 크게 다르지 않으므로 빠른 속도만 주의하면 어렵지 않게 익숙해질 수 있다.
카메라 시점 고정 및 위치 변경 연출과 길 출현 및 퇴장 애니메이션이 처음으로 등장하는 정규 세계이다.
여담으로 8번째 정규 세계의 출시를 기점으로 에디터에 앞선 카메라 이벤트와 길 애니메이션 이벤트 외에도 길 색상 설정 이벤트나 플래시 이벤트 등 기본적인 이펙트 요소가 에디터에 처음으로 추가되었다. 어떻게 보면 시각 효과가 전무했던 얼불춤 에디터에 '이펙트'의 개념이 처음으로 생긴 기념비적인 정규 세계라고도 볼 수 있다.
또한 세트2의 정규 세계들 중 유일하게 메인 레벨에 수록된 곡이 외주곡이 아닌 7BG에서 자체적으로 작곡한 곡이 사용되었다. 그리고 이러한 곡이 현재까지 얼불춤의 정규 세계에 가장 마지막으로 사용된 경우이기도 하다.
처음 보면 난해한 스윙 패턴이 레벨 전반적으로 분포하고 있으며, 속도 또한 이전의 세계들에 비해 상당히 빠르기 때문에 박자 감각을 익히기 위한 튜토리얼이 8개로 굉장히 많은 편에 속한다.
그럼에도 빠른 속도와 어려운 스윙 박자로 앞선 7번째 세계에 비해 확실히 어려운 난이도로 느껴진다는 것은 여전하나, 5번째 세계의 배속 도전을 쉽게 클리어 했다면 전반적인 패턴은 5번째 세계와 크게 다르지 않으므로 빠른 속도만 주의하면 어렵지 않게 익숙해질 수 있다.
카메라 시점 고정 및 위치 변경 연출과 길 출현 및 퇴장 애니메이션이 처음으로 등장하는 정규 세계이다.
여담으로 8번째 정규 세계의 출시를 기점으로 에디터에 앞선 카메라 이벤트와 길 애니메이션 이벤트 외에도 길 색상 설정 이벤트나 플래시 이벤트 등 기본적인 이펙트 요소가 에디터에 처음으로 추가되었다. 어떻게 보면 시각 효과가 전무했던 얼불춤 에디터에 '이펙트'의 개념이 처음으로 생긴 기념비적인 정규 세계라고도 볼 수 있다.
또한 세트2의 정규 세계들 중 유일하게 메인 레벨에 수록된 곡이 외주곡이 아닌 7BG에서 자체적으로 작곡한 곡이 사용되었다. 그리고 이러한 곡이 현재까지 얼불춤의 정규 세계에 가장 마지막으로 사용된 경우이기도 하다.
3. Tutorials [편집]
3.1. 8-1 Remember Skewed Steps? [편집]
8-1 Remember Skewed Steps? | |||||
BPM | 130 | ||||
Tile Count | 17 | ||||
Pattern Introduced | 길게 이어지는 120° 위로 경사진 길 | ||||
The sloped path introduced in World 5 is extended significantly in this tutorial. It can essentially be viewed as the offbeat patterns from World 2 adapted into a triplet-based swing rhythm.
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□□|■□□|■□□
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□□|■□□|■□□
3.2. 8-2 Skewed Loop Climb [편집]
8-2 Skewed Loop Climb | |||||
BPM | 130 | ||||
Tile Count | 31 | ||||
Pattern Introduced | 경사진 길 위 마름모꼴 모양의 스윙 | ||||
A diamond-shaped path has been added on top of the sloped path from the previous tutorial. 120°–60° swing rhythms will appear starting from this tutorial level.
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□■|□□■|■□■
The rhythm can be expressed as follows:
■□■|□□■|□□■|□□■|□□■|□□■|□□■|■□■
3.3. 8-3 Funky Break [편집]
8-3 Funky Break | |||||
BPM | 150 | ||||
Tile Count | 25 | ||||
Pattern Introduced | 300° 밑으로 꺾인 길 | ||||
While the overall pattern resembles that of the third tutorial from World 5—with the exception of a missing middle beat—the tempo is noticeably faster.
As a result, the rapid succession of 60° paths requires extra caution.
The rhythm can be expressed as follows:
■□□|□□■|■□□|■□□|□□■|■□□|■□□|■□□
As a result, the rapid succession of 60° paths requires extra caution.
The rhythm can be expressed as follows:
■□□|□□■|■□□|■□□|□□■|■□□|■□□|■□□
3.4. 8-4 Introducing Hexagons [편집]
8-4 Introducing Hexagons | ||||
BPM | 150 | |||
Tile Count | 36 | |||
Pattern Introduced | 반육각형, 육각형 | |||
This tutorial introduces the hexagon pattern for the first time. Although its shape differs, the actual rhythm is fundamentally the same as the triangular pattern from World 4.
The half-hexagon path corresponds to the triangle path from World 4 played at double speed, while the full hexagon is performed by repeating this input once more.
The rhythm can be expressed as follows:
Half-Hexagon
■□□|■□□|■□■|□■□|■□□|■□□|■□■|□■□
Hexagon
■□□|■□□|■□□|■□□|■□■|□■□|■□■|□■□
The half-hexagon path corresponds to the triangle path from World 4 played at double speed, while the full hexagon is performed by repeating this input once more.
The rhythm can be expressed as follows:
Half-Hexagon
■□□|■□□|■□■|□■□|■□□|■□□|■□■|□■□
Hexagon
■□□|■□□|■□□|■□□|■□■|□■□|■□■|□■□
3.5. 8-5 Square Wave [편집]
8-5 Square Wave | ||||
BPM | 155 | |||
Tile Count | 24 | |||
Pattern Introduced | 300° 밑으로 꺾인 길+120° 위로 길게 경사진 길 | |||
The downward path matches the rhythm of 5-3, and the upward path matches the rhythm of 5-2.
These two path types are combined sequentially and appear three times each.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|■□□|■□■|□□■|□□□
These two path types are combined sequentially and appear three times each.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|■□□|■□■|□□■|□□□
3.6. 8-6 The Sea Serpent [편집]
8-6 The Sea Serpent | ||||
BPM | 155 | |||
Tile Count | 25 | |||
Pattern Introduced | 300° 밑으로 꺾인 길+120° 위로 길게 경사진 길 | |||
While similar to the previous tutorial, the intermediate beat between the 300° downward bend and the extended 120° upward slope has been replaced with a beat from the 300° path.
The transition from the 300° path into the 120° sloped path occurs immediately, so which players should take note of it.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|□□■|■□■|□□■|□□□
The transition from the 300° path into the 120° sloped path occurs immediately, so which players should take note of it.
The rhythm can be expressed as follows:
■□□|■□□|□□■|□□■|□□■|■□■|□□■|□□□
3.7. 8-7 Saxophone [편집]
8-7 Saxophone | ||||
BPM | 160 | |||
Tile Count | 27 | |||
Pattern Introduced | 300° 밑으로 꺾인 길+마름모꼴 모양의 스윙 | |||
After an initial 300° downward bend, the diamond-shaped swing pattern introduced in Tutorial 2 appears three times consecutively on the sloped path.
Since the swing rhythm continues throughout the sloped path, players unfamiliar with the pattern may easily lose track of the beat.
The rhythm can be expressed as follows:
■□□|□□■|□□■|■□□|((■□■|□□■|□□■|■□■|))x3|■□■|□□■|□□■|□□□|■□□
Since the swing rhythm continues throughout the sloped path, players unfamiliar with the pattern may easily lose track of the beat.
The rhythm can be expressed as follows:
■□□|□□■|□□■|■□□|((■□■|□□■|□□■|■□■|))x3|■□■|□□■|□□■|□□□|■□□
3.8. 8-8 Heaxagon Hill [편집]
8-8 Hexagon Hill | ||||
BPM | 160 | |||
Tile Count | 26 | |||
Pattern Introduced | 경사진 길 위 육각형 | |||
In this tutorial, the diamond-shaped path from the previous tutorial is replaced with a hexagon path placed along the sloped path.
When entering the hexagon path from the slope, inputs must begin from the second beat in triplet timing, which may feel unintuitive at first.
Especially, the final hexagon requires two consecutive on-beat inputs immediately after the sloped path ends. As this pattern reappears as the final section of the main level, it is a common failure point for first-time players. Extra caution is advised.
The rhythm can be expressed as follows:
((■□■|□□■|□□■|□□■|□□■|□■□|■□■|□■□|))x3|■□□|■□□
When entering the hexagon path from the slope, inputs must begin from the second beat in triplet timing, which may feel unintuitive at first.
Especially, the final hexagon requires two consecutive on-beat inputs immediately after the sloped path ends. As this pattern reappears as the final section of the main level, it is a common failure point for first-time players. Extra caution is advised.
The rhythm can be expressed as follows:
((■□■|□□■|□□■|□□■|□□■|□■□|■□■|□■□|))x3|■□□|■□□
4. 8-X Jungle City [편집]
| Level Information | |||||||||||
Track Length 1:27 | Tile Count 318 | ||||||||||
| Key Patterns | |||||||||||
| Difficulty | |||||||||||
ADOFAI.gg | TUF ![]() | ||||||||||
| Links | |||||||||||
The main level of World 8.
As the level is fundamentally built upon triplet-based swing rhythms, players unfamiliar with triplets may find it particularly challenging. In addition, the increased BPM of 200—significantly faster than in the tutorials—makes this level especially difficult for players who have only just cleared World 7.
During gameplay, the background initially displays a cityscape, followed midway by a transition into a dense forest environment. Neon signs on the buildings flicker on and off in sync with the beat. Upon entering the hexagon path, the camera becomes fixed at a single point for the first time. Later, during sections featuring consecutive patterns from Tutorials 5 and 6, path appearance and disappearance animations are also introduced. The entire path is not visible during progression, which causes confusion during first trial. However, the patterns match those shown in the tutorials exactly, allowing it straightforward once recognized.
In the final section, the camera shifts slightly up and to the right as the player climbs a sloped path. The patterns from Tutorials 7 and 8 appear consecutively toward the end of the level, and losing concentration will likely result in losing track of the beat.
The Speed Trial aim is x1.2, increasing the base BPM from 200 to 240. Due to the already high base tempo, this significantly raises the overall difficulty.
As the level is fundamentally built upon triplet-based swing rhythms, players unfamiliar with triplets may find it particularly challenging. In addition, the increased BPM of 200—significantly faster than in the tutorials—makes this level especially difficult for players who have only just cleared World 7.
During gameplay, the background initially displays a cityscape, followed midway by a transition into a dense forest environment. Neon signs on the buildings flicker on and off in sync with the beat. Upon entering the hexagon path, the camera becomes fixed at a single point for the first time. Later, during sections featuring consecutive patterns from Tutorials 5 and 6, path appearance and disappearance animations are also introduced. The entire path is not visible during progression, which causes confusion during first trial. However, the patterns match those shown in the tutorials exactly, allowing it straightforward once recognized.
In the final section, the camera shifts slightly up and to the right as the player climbs a sloped path. The patterns from Tutorials 7 and 8 appear consecutively toward the end of the level, and losing concentration will likely result in losing track of the beat.
The Speed Trial aim is x1.2, increasing the base BPM from 200 to 240. Due to the already high base tempo, this significantly raises the overall difficulty.
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