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:Logarithm/Cosmopedia
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== The Purpose of Creating Cosmopedia == ##Written in formal language for convenience ## There are several reasons why Cosmopedia was created. One is that the "A Dance of Fire and Ice" document in Namuwiki was limited to official content, underrepresenting user-created content. Another reason is my personal desire to see detailed documentation on custom levels. Additional goals emerged after the initial planning of Cosmopedia. As shown in the history section below, many of those who contributed to the early construction of the wiki joined after seeing my post on A Dance of Fire and Ice Minor Gallery. Cosmopedia would not have been completed without their contributions. I also hope that this project may help improving the negative image on the ADOFAI Gallery, even if only slightly. The final goal is to introduce high-quality levels to users through Cosmopedia. Given that the game heavily relies on user-created content, no one can deny that there are high-quality levels in the center of it. However, one persistent limitation is that the only way to introduce these levels has been through YouTube videos. As a result, so-called "baiting", "trolling" levels tend to attract more attention, leaving those well-made levels that deserve recognition behind. I believe that this phenomenon will continue as long as YouTube view counts determine recognition and popularity.[* Of course, this is my personal opinion and other opinions should be respected as well.] Of course, this is not something that I can resolve alone. However, through Cosmopedia, I believed that it is be possible to encourage people to discover, share, and play those amazing levels that haven't received sufficient recognition from the audience. By providing an alternative path beyond the YouTube algorithm, I believe that Cosmopedia will not have a negative impact on the game or its community.[* However, as Cosmopedia currently uses YouTube view counts and the number of subscribers on the largely neglected Steam Workshop as criteria for level inclusion, we are planning to explore alternative methods that could help mitigate this phenomenon. ]
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