최근 변경
최근 토론
특수 기능
디스코드 서버
파일 올리기
작성이 필요한 문서
고립된 문서
고립된 분류
분류가 되지 않은 문서
편집된 지 오래된 문서
내용이 짧은 문서
내용이 긴 문서
차단 내역
RandomPage
라이선스
IP 사용자
216.73.216.188
설정
다크 모드로 전환
로그인
사용자
:Logarithm/World 7
(편집 요청)
닫기
RAW 편집
미리보기
[include(틀:상위 문서, up=World/Set 2)] [include(틀:World)] ||<nopad><width=8.3%> ||<nopad><width=8.3%> || ||<-2><tablealign=right><tablewidth=500><bgcolor=#FEF1DD,#545A99><color=#545A99,#FEF1DD><table bordercolor=#F4D167> {{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(ellipse at 51% 15%, #AFC1E8, #A0AECF 15%, transparent 18%), radial-gradient(ellipse at 51% 15%, transparent 8%, #FCEB9F 10%, transparent 12%), radial-gradient(circle at 52% 65%, #C9CAE5, #A4A4C5 13%, #94C1EE 14%, #70A4DE 20%, transparent 23%), radial-gradient(circle at 25% 53%, #42467A, #4B578E 7%, #E49FD4 8%, #BF6EB7 10%, transparent 13%), radial-gradient(circle at 75% 42%, #42467A, #4B578E 7%, #E5B490 8%, #BD8672 10%, transparent 13%), repeating-radial-gradient(circle, transparent 8%, #ffffff80 10% 18%, transparent 20% 25%), linear-gradient(to bottom, #FEE8C7, #FCD2CE)" dark-style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(circle at 50% 75%, #E1ECFC 5%, transparent 6%), radial-gradient(ellipse, #E1ECFC 1%, transparent 2%), radial-gradient(circle at 28% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 78% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 25% 35%, #EDDB6F 7%, transparent 8%), radial-gradient(circle at 75% 35%, #EDDB6F 7%, #5767AE 8%)" [[파일:World 7 Icon.png|width=75]][br]{{{#!wiki style="display: inline; text-shadow: 0 0 3px #545A99, 0 0 3px #545A99; color:#ECA771" '''{{{+4 World 7}}}'''[br]{{{+1 Swirls and Squares}}}}}}}}} || ||<-2><bgcolor=#FEF1DD,#545A99><nopad> {{{#!wiki style="background-image: linear-gradient(to bottom, #000000 75%, #2A3841)" [[파일:World 7.png|width=100%]]}}} || ||<-2><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Release Date}}}}}}''' || ||<-2>June 26, 2019(v1.2.0) || ||<-2><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Introduced Pattern(s)}}}}}}''' || ||<-2>외각 사각형 || ||<-2><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Category}}}}}}''' || ||<-2>Set level, [[사용자:ERIC/world/set2|Set 2]] || ||<-3><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Number of Tutorials}}}}}}''' || ||<-2>5 || ||<-2><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Unlock Condition(s)}}}}}}''' || ||<-2>Complete World 6 ^^(PC)^^[br]Complete World 4 ^^(Mobile)^^ || ||<bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Related Achievements}}}}}}''' ||<bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Planet Color Rewarded}}}}}}''' || ||[[A Dance of Fire and Ice#s-4.2|[[파일:world7c.png|width=30]]]] World 7 Complete[br][[A Dance of Fire and Ice#s-4.2|[[파일:world7p.png|width=30]]]] World 7 Perfect[br][[A Dance of Fire and Ice#s-4.2|[[파일:world7stc.png|width=30]]]] World 7 Speed Trial Complete ||{{{#00FFBF ●}}} Mint (#00FFBF)[br]{{{#A15BFA ●}}} Purple (#A15BFA) || [clearfix] [목차] == Overview == This article describes World 7, the first level of [[World/Set 2|Set 2]] among the official levels in [[A Dance of Fire and Ice]]. == Features == The '''square''' pattern, which briefly appeared for the first time in World 6, appears frequently throughout this level. Unlike previous official levels, the appearance rate of '''swirls''' increases significantly. This also serves as a wordplay reference to the title of the main level’s track, '''Spin''' 2 Win. As seen in Worlds 4 and 5, long tiles are used; however, since they are restricted to vertical and horizontal movement and the rhythm is relatively simple, they do not feel particularly lengthy. Like Worlds 5 and 6, Spin 2 Win also contains a section where the song’s base rhythm changes mid-level. Although there are no notable visual effects, cat characters appear frequently throughout the level. If all levels in World 7 are cleared with Perfects, the message displayed changes from the usual “Pure Purfect” to “Pure '''Purrfect'''”. “Purr” (the sound a cat makes) replaces the “per” in “perfect.” Additionally, with the release of this official world, 30-degree-based angles were added to the level editor for the first time, making it easier to create triplet and swing-like patterns within the editor. == Tutorials == === 7-1 Swirly Serpentines === ||<table align=left><-6><tablewidth=400><colbgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><colcolor=#545A99,#FEF1DD>7-1[br]'''{{{+2 Swirly Serpentines}}}'''|| ||<-6><nopad> [youtube(JsMxQG4hIYQ)] || ||<width=25%> '''BPM''' ||<-3>140 || || '''Tile Count''' ||<-3>19 || || '''Pattern Introduced''' ||<-3>바깥쪽으로 회전하는 구불구불 || In the winding path first introduced in World 3, a swirl has been added to the third tile upon entry in the first set, and to the first and third tiles in the remaining sets. In other words, all turns here must be input as outward beats. The rhythm can be expressed as follows: ■□□■|□□■□|□■□□|■□■□ === 7-2 Swirly SSSSSS === ||<table align=left><-6><tablewidth=400><colbgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><colcolor=#545A99,#FEF1DD>7-2[br]'''{{{+2 Swirly SSSSSS}}}'''|| ||<-6><nopad> [youtube(Et0ldJ7W1b4)] || ||<width=25%> '''BPM''' ||<-3>140 || || '''Tile Count''' ||<-3>26 || || '''Pattern Introduced''' ||<-3>바깥쪽 구불구불과 안쪽 구불구불의 복합 || This tutorial features a repeating structure in which an inward turn immediately follows the outward turn section from the previous tutorial. From this point onward, the ability to distinguish between outward and inward turns becomes necessary. The rhythm can be expressed as follows: ■□□■|□□■□|□■□□|■□■■ === 7-3 Inside Squares, Outside Squares === ||<table align=left><-6><tablewidth=400><colbgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><colcolor=#545A99,#FEF1DD>7-3[br]'''{{{+2 Inside Squares, Outside Squares}}}'''|| ||<-6><nopad> [youtube(oZzApdB8M3A)] || ||<width=25%> '''BPM''' ||<-3>150 || || '''Tile Count''' ||<-3>32 || || '''Pattern Introduced''' ||<-3>안쪽으로 도는 사각형과 바깥으로 도는 사각형 || This tutorial teaches the rhythm variations based on the rotational direction of square patterns. The outward square shares the same rhythm as in the first tutorial, while the inward square matches the square pattern introduced in the early section of the World 6 main level. In other words, the outward square consists of 6 beats in total, whereas the inward square consists of 2 beats. The rhythms can be expressed as follows: Outward Square ■□□■|□□■□|□■□□ Inward Square ■■■■ === 7-4 Offbeats Spins === ||<table align=left><-6><tablewidth=400><colbgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><colcolor=#545A99,#FEF1DD>7-4[br]'''{{{+2 Offbeats Spins}}}'''|| ||<-6><nopad> [youtube(7sQ5XLlcuhQ)] || ||<width=25%> '''BPM''' ||<-3>160 || || '''Tile Count''' ||<-3>34 || || '''Pattern Introduced''' ||<-3>엇박에서의 사각형 || This pattern appears during the inward square section from the previous tutorial when played on offbeats. The rhythm can be expressed as follows: ■□■□|■■□■|□■□■|■■■■|□■□■|■□■□ === 7-5 Extravagant Spins === ||<table align=left><-6><tablewidth=400><colbgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><colcolor=#545A99,#FEF1DD>7-5[br]'''{{{+2 Extravagant Spins}}}}''' || ||<-4><nopad> [youtube(wyLQ_g1onbA)] || ||<width=25%> '''BPM''' ||<-3>160 || || '''Tile Count''' ||<-3>26 || || '''Pattern Introduced''' ||<-3>정박과 엇박 중간의 사각형 || In this tutorial, the path progresses in a structure where on-beats and offbeats alternate following the inward square section. The rhythm can be expressed as follows: ■□■□|■■■■|■■□■|□■□■|■■■■|■□■□ == 7-X Spin 2 Win == ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> ||<nopad><width=8.3%> || ||<-12><tablealign=center><tablewidth=650><bgcolor=#FEF1DD,#545A99><table bordercolor=#F4D167><color=#545A99,#FEF1DD>{{{#!wiki style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(circle at 15% 25%, #B17266, #7D5758 2%, #529D88 3% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 25%, #B17266, #7D5758 2%, #529D88 3% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 15% 55%, #F9BF6E, #546195 3%, #93D3F3 4% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 55%, #F9BF6E, #546195 3%, #93D3F3 4% 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 15% 85%, #E24D56, #B94C66 2%, #EDDB6F 3%, #6B3F82 4%, #5A3F7B 5%, #838FDB 6%, #59638E 8%, transparent 9%), radial-gradient(circle at 85% 85%, #E24D56, #B94C66 2%, #EDDB6F 3%, #6B3F82 4%, #5A3F7B 5%, #838FDB 6%, #59638E 8%, transparent 9%), repeating-radial-gradient(circle, transparent 8%, #ffffff80 10% 18%, transparent 20% 25%), linear-gradient(to bottom, #FEE8C7, #FCD2CE)" dark-style="margin: -5px -10px; padding: 6px 10px; background-image: radial-gradient(circle at 50% 75%, #E1ECFC 5%, transparent 6%), radial-gradient(ellipse, #E1ECFC 1%, transparent 2%), radial-gradient(circle at 28% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 78% 32%, #5767AE 4%, transparent 5%), radial-gradient(circle at 25% 35%, #EDDB6F 7%, transparent 8%), radial-gradient(circle at 75% 35%, #EDDB6F 7%, #5767AE 8%)" {{{#!wiki style="display: inline; text-shadow: 0 0 3px #545A99, 0 0 3px #545A99; color:#ECA771" {{{+1 7-X}}}[br]'''{{{+4 Spin 2 Win}}}'''[br]{{{+1 Cadence Hira}}}}}}}}} || ||<-12><bgcolor=#FEF1DD,#545A99><nopad> [youtube(pd5O2Wpw7XI,width=650,height=366)]|| ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Level Information}}}}}}''' || ||<-3><width=20%> {{{-1 Track Length}}}[br]'''{{{+3 1:20}}}''' ||<-3><width=20%> {{{-1 BPM}}}[br]'''{{{+3 160}}}'''[* Max Tile BPM 160, Feeling BPM 320] ||<-3><width=20%> {{{-1 Tile Count}}}[br]'''{{{+3 196}}}''' ||<-3><width=20%> {{{-1 Speed Trial Aim}}}[br]'''{{{+3 x1.3}}}'''[* Nerfed from x1.5 due to difficulty (BPM '''240''')] || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Key Patterns}}}}}}''' || ||<-12>- || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Difficulty}}}}}}''' || ||<-4> {{{-1 [[https://docs.google.com/spreadsheets/d/1Zdcrfwxbuew1DE8WYm2geTHYEQii288P07dokyZ2NlU/edit?gid=1992961051#gid=1992961051|난이도 시트]]}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 ADOFAI.gg}}}[br]'''{{{+4 -}}}''' ||<-4> {{{-1 TUF}}}[br][[파일:TUF Lv P2.png|width=40]] || ||<-12><bgcolor=#FEF1DD,#545A99><nopad>'''{{{+1 {{{#545A99,#FEF1DD | Links}}}}}}''' || ||<-12>[include(틀:레벨 주요 링크,tuf=3004)] || The main level of World 7. As the main level that marks the beginning of Official Level Set 2, it is generally considered to be of moderate difficulty. Although the BPM may not feel particularly fast to players who have cleared all official worlds in Set 1, the significantly increased frequency of swirls causes the planet’s rotation direction to change frequently, which may be confusing to players unfamiliar with them. Square patterns, which also appear frequently alongside spins, require players to distinguish between inward and outward rotations, as each has a different rhythmic structure. Snails and rabbits also appear in this level. Snails are used to skip one measure at 3/4 time sections by temporarily slowing the BPM by a factor of three, while rabbits restore the slowed BPM back to its original speed. These tiles appear together and occur only twice throughout the entire level. Near the end of the level, there is an outward square pattern during an offbeat sequence, which does not appear in the tutorials. Successfully navigating this section allows the remainder of the level to be cleared by maintaining a consistent rhythm through six outward rotations. Below is the visual of the rhythm structure of the segment discribed above. ■□□■|□□■□|□■□■|□■□□|■□□■|□□■□|□■□■ The speed trial aim is 1.3x, increasing the base BPM from 160 to 208. Once the player becomes accustomed to reading spins and square patterns—the level can be cleared without much difficulty. == Trivia == * Upon the initial release of this world, the default planet colors for fire and ice were accidentally swapped, and were later corrected. * Despite using long tiles, movement is restricted to vertical and horizontal directions. Developer [[fizzd]] stated on RDL that this occurred because the tiles were originally intended to be short tiles, but were '''mistakenly''' left as long tiles. [[분류:공식 레벨]]
요약
문서 편집을
저장
하면 당신은 기여한 내용을
CC BY-NC-SA 4.0
으로 배포하고 기여한 문서에 대한 하이퍼링크나 URL을 이용하여 저작자 표시를 하는 것으로 충분하다는 데 동의하는 것입니다. 이
동의는 철회할 수 없습니다.
비로그인 상태로 편집합니다. 로그인하지 않은 상태로 문서 편집을 저장하면, 편집 역사에 본인이 사용하는 IP(216.73.216.188) 주소 전체가 영구히 기록됩니다.
저장
닫기
최근 변경
[불러오는 중...]
최근 토론
[불러오는 중...]